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C

call() - Method in class edu.uky.ai.lp.ai.Continuation
Invokes the continuation, picking up where the previous invocation (if any) stopped.
chooseAction(Game) - Method in interface edu.uky.ai.lp.ai.Agent
Chooses the next move for the player to make.
chooseAction(Game) - Method in class edu.uky.ai.lp.ai.HumanAgent
 
chooseAction(Game) - Method in class edu.uky.ai.lp.ai.LogicAgent
 
clone() - Method in class edu.uky.ai.lp.logic.Unifier
 
close() - Method in class edu.uky.ai.lp.gui.ConsoleInput
 
Conjunction - Class in edu.uky.ai.lp.logic
Represents an expression with 1 or more conjuncts which must all be true.
Conjunction(Expression...) - Constructor for class edu.uky.ai.lp.logic.Conjunction
Constructs a new conjunction with the given arguments.
consequent - Variable in class edu.uky.ai.lp.logic.Rule
The fact to be deduced
console - Variable in class edu.uky.ai.lp.gui.WumpusFrame
 
console - Variable in class edu.uky.ai.lp.gui.WumpusPanel
 
Console - Class in edu.uky.ai.lp.gui
 
Console() - Constructor for class edu.uky.ai.lp.gui.Console
 
ConsoleInput - Class in edu.uky.ai.lp.gui
 
ConsoleInput() - Constructor for class edu.uky.ai.lp.gui.ConsoleInput
 
Constant - Class in edu.uky.ai.lp.logic
Represents a specific thing in the logical universe.
Constant(String) - Constructor for class edu.uky.ai.lp.logic.Constant
Constructs a new constant with the given name.
Continuation<T> - Class in edu.uky.ai.lp.ai
A continuation, sometimes called a generator, is like a function which can return multiple values in sequence.
Continuation() - Constructor for class edu.uky.ai.lp.ai.Continuation
 
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